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What is a State Machine
A state machine in programming is a way to model how a system behaves depending on its current state and inputs/events.
Core Idea
A system can be in one state at a time (like “idle”, “running”, “paused”).
When an event/input happens, the system can transition to another state.
The rules for moving between states are called transitions.
Example (Simple Traffic Light)
States:
- Red
- Green
- Yellow
Transitions:
- From Red → Green
- From Green → Yellow
- From Yellow → Red
Why Use a State Machine?
Clarity
: Helps organize complex logic in a clean way.Predictability
: You always know what states are possible and how transitions happen.
Summary
A state machine is essentially a description of:
- The states something can be in (e.g., Playing, Paused, or Stopped for a music player).
- The events or inputs it can receive (e.g., play button pressed, pause button pressed, stop button pressed).
- The transitions — what happens when an event occurs in a given state (e.g., Paused + play → Playing).
- The actions (optional) — what to do when entering, exiting, or during a state.
So yes — it’s like a map of how a system behaves, showing all possible states and how the system moves between them.
What is a State Machine
https://rabisiddique.com/posts/state-machine/Author
Rabi Siddique
Published at
2025-09-01