Rabi Siddique
178 words
1 minutes
What is a State Machine
2025-09-01

A state machine in programming is a way to model how a system behaves depending on its current state and inputs/events.

Core Idea#

A system can be in one state at a time (like “idle”, “running”, “paused”).

When an event/input happens, the system can transition to another state.

The rules for moving between states are called transitions.

Example (Simple Traffic Light)#

States:

  • Red
  • Green
  • Yellow

Transitions:

  • From Red → Green
  • From Green → Yellow
  • From Yellow → Red

Why Use a State Machine?#

  • Clarity: Helps organize complex logic in a clean way.

  • Predictability: You always know what states are possible and how transitions happen.

Summary#

A state machine is essentially a description of:

  • The states something can be in (e.g., Playing, Paused, or Stopped for a music player).
  • The events or inputs it can receive (e.g., play button pressed, pause button pressed, stop button pressed).
  • The transitions — what happens when an event occurs in a given state (e.g., Paused + play → Playing).
  • The actions (optional) — what to do when entering, exiting, or during a state.

So yes — it’s like a map of how a system behaves, showing all possible states and how the system moves between them.

What is a State Machine
https://rabisiddique.com/posts/state-machine/
Author
Rabi Siddique
Published at
2025-09-01